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PC Game Reviews

Just Cause 2



I've been looking forward to Just Cause 2 ever since I saw the game demoed here in our office a year ago. A third-person shooter with more explosions than a summer blockbuster, Just Cause 2 promised to burst into the open-world sub-genre with guns blazing. Although the original Just Cause has its fair share of problems, I was confident that the folks at Avalanche Software could put together a fantastic action experience.

Fortunately for all us gamers, Just Cause 2 is just as enjoyable as it looks. Although the game has a few annoying problems to speak of, this stunt-filled affair is one of the best open-world games I've played in a long time. The action is spectacular, the game world is tremendous and enemies can be tackled in a seemingly infinite number of ways. This is a title that every gamer with a taste for action should play.

In Just Cause 2, players take control of the rugged and charming Rico Rodriguez -- a field agent for the powerful American agency called... the Agency. Rico is assigned to travel to the beautiful island of Panau in Southeast Asia because his friend and mentor, Tom Sheldon, went missing. Whether Sheldon is in danger, dead or has gone rogue is not clear, so it's up to Rico to find out. In the process, Rico must attempt to cause as much chaos as possible on Panau in order to overthrow the current dictator. In order to do that, Rico must assist three criminal factions on the island and take on missions for them, causing chaos and earning money along the way.


The game's story is clearly not the focal point of the experience, but it does its job well enough. You can never accuse Just Cause 2 of taking itself too seriously, especially when you come to the point in the game where Rico is attacked by Uzi-wielding ninjas. Unfortunately, the cutscenes aren't nearly as impressive as the in-game action -- especially scenes that introduce faction missions. The animations in these scenes are always repeated and that can get tiring.

Just Cause 2 might seem like a standard, open-world shooter, but there are a few gameplay mechanics that make it special. The first is Rico's grappling hook, which can be used freely at any time. Not only can this grappling hook allow Rico to zip around walls and hang from ceilings, but it can also be used to pull objects towards him. For example, shoot it right at a sniper and you can yank the poor lad right off his perch, saving valuable ammunition in the process.

The grappling hook can also be used to tether two objects together. These objects can be living enemies, or you can attach a car to a helicopter and fly it around. The possibilities are astonishing. It will actually be difficult for me to go back to other third-person shooters, as I grew so comfortable with zipping from one wall to the next with Rico's trusty hook.

The second gameplay mechanic is Rico's stunt parachute, which can be opened in mid grapple or when free-falling. This parachute automatically gives Rico the freedom to explore without fear, as you can quite literally jump off any cliff and just open the parachute before you hit the ground. With the parachute deployed, you can use your grappling hook to pull yourself along, making the two items into a makeshift form of transportation.

With the grappling hook and parachute, Just Cause 2 is an absolute blast to play. Players are free to move around and fight in whatever way they see fit. With all the weapons available to Rico (including pistols, machine guns, shotguns, rocket launchers, etc.), storming through the island of Panau is always action-packed and it's always satisfying. Adding in around 100 different vehicles only makes the game more enjoyable. There were times when I simply didn't know how to get from Point A to Point B because there were so many options at my disposal. Do I hijack this villager's slick motorcycle and get there in style? Do I just parachute my way down the cliff? Or do I hang from the bottom of a passing helicopter and enjoy the sights along the way? It's all up to the player.

The freedom to approach gameplay in whatever manner you choose is certainly one of Just Cause 2's selling points, but the game does one thing extremely well: creating mind-bending action set pieces like you'd see in a top-dollar Hollywood production. Some missions will task Rico with diving off a bridge to catch a passing convoy, while others will force him to sprint off a cliff as missiles explode around him. Not all the missions are as intense as these, but some of them really are fantastic.

But Just Cause 2 isn't all fun and games... and explosions. The controls certainly take some getting used to, and the in-mission checkpoints can be extremely frustrating. This is the kind of game where you die often, and when currently engaged in a mission, that means you'll be starting over just as often (there are checkpoints in the longer missions, but they're not as frequent as I'd like). When you couple this disappointing save structure with the overwhelming odds tossed against Rico when he's on foot, this can lead to a lot of vein-popping curse words.

Just Cause 2 also lacks polish in certain areas. There are a number of audio glitches that pop up throughout, included stuttering lines of background chatter and characters not finishing their sentences during cutscenes. This is surprising, considering the game's otherwise impressive scope and scale.


Publisher: Square Enix / Eidos Interactive

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Split/Second



Speeding down an airport runway in a shiny red sports car is cool; speeding down an airport runway with an out-of-control aircraft thundering toward you is insane. That's the idea behind Split/Second, an arcade racer in which you wreck your opponents by triggering destructive hot spots scattered all about the track. The frequent explosions, tumbling debris, and resulting tug-of-war among racers are undeniably stimulating, at least for a while. You'll whoop for joy when you demolish four opponents at once as they pass under a fuel station and moan aloud when a falling concrete beam crushes your vehicle like a beer can. These jolts are electrifying, but they aren't lasting ones. Once you learn the tracks and the tricks, the excitement dies away. Then, you realize that underneath the booms and bangs is a solid but one-dimensional racer that relies almost completely on a single mechanic. That mechanic isn't enough to boost Split/Second to the head of the pack, but it is still a fun racer with a lot of speed and a lot of spark.

6262257Power plays let you quickly narrow the gap between last place and first.None

Split/Second is all about power plays. As you zip about the 11 tracks (a 12th empty slot hints at the possibility of future downloadable content), you earn power by drifting, drafting, and getting air. Once you gain enough power, icons appear, indicating an opportunity to take down opponents by triggering a destructive event. If you press a button, a helicopter might drop metal pipes onto the course, a crane may go sliding across the roadway, or rocks and boulders may erupt from a canyon wall. Alternatively, you might trigger a bridge to be lowered or a door to be raised, opening up a temporary shortcut. If you trigger a level-two power play after completely filling your power bar, the devastation is even more dramatic. A chunk of roadway could collapse, changing that entire section of the course, or you might cause that enormous airplane to barrel menacingly down the runway. Just be mindful: You could fall victim to your own power play.

The first few times you unleash your newfound power on an opponent are breathtaking. Explosions and screeches are loud and obnoxious, and if you're driving a lighter vehicle, the powerful shocks might send you careening out of control for a moment. You won't always steer clear of trouble, however. Depending on your position and the timing of your opponent's power play, there may be no evading that enormous obstacle that comes crashing down in front of you. If you've ever cursed the unavoidable blue shell in the Mario Kart series, the inescapable events in Split/Second might annoy you. But getting wrecked is rarely frustrating, for several reasons. Firstly, power play triggers are intelligently laid out, so you aren't likely to get caught up in an inexorable string of accidents. (It's possible to respawn in the middle of more devastation and wreck immediately, but such aggravations are uncommon.) Secondly, the game gets you back into the race quickly after you crash. And thirdly, being behind the pack isn't really a bad thing because it gives you the opportunity to bust up the competition.

Even when an explosion doesn't wreck you, it might still send you veering off course.

The single-player campaign is structured as a reality television show on which you are contestant. Split/Second doesn't do a whole lot with the premise (you won't meet any slimy TV producers or peek in on any bloodthirsty viewers), but each episode's introduction and credit sequence is produced so well that you look forward to seeing what courses you unlock next. Episodes and one-off events include the usual races and elimination matches, all limited to eight participants. There are a few additional modes worth noting, however. In Survivor mode, you earn points by passing a series of semitrucks as you circle around the course. There's some fine print, however: These trucks are dropping explosive barrels onto the track. The more trucks you pass without wrecking, the faster you accumulate points. In Air Revenge mode, you must avoid a helicopter's missile strikes long enough to trigger a power play that deflects the missiles back toward the badly behaving chopper. Neither mode features the environmental devastation that makes Split/Second stand out, but they make for fun and anarchic diversions nonetheless.

Yet even with the variety these and a couple of other extra modes add, Split/Second comes off as a bit basic. It doesn't take long to memorize each track, including power play locations. So while entire sections of the track may change if someone activates a level-two power play, the game doesn't offer as much flexibility and variety as Burnout: Paradise or even MotorStorm: Pacific Rift. If you strip away the power plays completely, you have a solid but unspectacular racer with few trimmings. You unlock new vehicles as you play with various stats relating to power, drifting, and so on, but there is no way to customize their appearance, aside from changing their color. You also unlock decals as you play, but they appear automatically on your vehicle. Fortunately, the racing itself is smooth; a low camera angle gives sports cars a terrific sense of speed, and drifting feels great, even in the slipperiest of vehicles. Collision sensitivity, however, can go a bit awry. Sometimes you can bang into a wall and emerge perfectly intact, while at other times, barely scraping a girder can result in an immediate crash. But these are rare moments in an otherwise dependable racing model.

Rubbing is racing!

Once you've cut your teeth on the single-player season, you can show off your racing and crashing expertise online. There's a rather bare-bones experience here. You can jump quickly into a race using the Public Game option, but the game cycles through tracks on its own. Conversely, you can host a match for friends and fill empty slots with AI racers, but you can't limit the vehicles allowed in the race or even set the number of laps. Nevertheless, while it lacks the peripheral online features you'd expect from a modern racer, multiplayer Split/Second is often a riot. The AI is aggressive, but computer opponents don't offer the cutthroat competition human players do. In full races, expect an intriguing tug-of-war as pack leaders fall victim to well-timed power plays from racers lagging behind. Besides, it's always a pleasure to destroy a competitor who previously caused an enormous wrecking ball to smash into the side of your racecar.

You can play Elimination and Survival matches with other players, though standard races offer the most pound-for-pound thrills. (Multiplayer Survival can get too chaotic for its own good.) There are some Xbox 360-specific online quirks that need sorting out, however. In that version, the game may report erroneous times and point totals should a competitor drop out midrace. This issue doesn't appear to affect the points you receive toward your overall ranking. However, it's still annoying for the game to indicate you are in first place as you cross the finish line, only for the results screen to erroneously report that an AI racer crossed the finish line two minutes beforehand. We didn't experience this issue in other versions of the game, though the PC version possesses a few foibles of its own. Most noticeably, the game's button prompts don't change if you've plugged in a controller, and in some cases, contextual prompts are completely missing. For example, you will get a prompt inviting you to view an instant replay, but for some reason, the game doesn't tell you how to view it.

Just because you're in first place doesn't mean you can get complacent.

Split/Second is unlikely to become your go-to racer, but while it lasts, it's one hell of a thrill ride. Tailing an opponent and taking advantage of his shortcut, watching a tall tower fall onto your speeding nemesis, drifting around a corner while miraculously avoiding destruction raining from the sky--these are great moments that will make you cry out in glee. This is a one-trick pony, and once you see through the trick, it's hard not to wish there was something more substantial to support it. But if you're in the mood for some rip-roaring fun with no strings attached, Split/Second makes for a boisterous weekend romp.


Publisher: Black Rock Studio

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